Talos principle c5 star 211/27/2023 "A Ditch and a fence", at the left front corner, behind a wall. You can find a connector in the open world. You can see it easily if you explore the ruins a little bit. Open world, at ruins behind the puzzle areas, behind a barrier. Open world, at the top of the big arch structure in front of the big pyramid. You can take things outside from puzzles. In a middle of the open world, on the top of the spire. You can get one of the puzzle-connectors outside. There is a hidden source and receiver in the open world. "Right angle", hidden area near the front wall, you can see fan. You can level up a bit one of the connectors at another puzzle. In a hidden area right near of the door (to the left). You can come in from the inside of the puzzle. "The Tomb", behind right statue, you can see a path from outside. You can shoot laser though the violet barrier. "Two Pesky Little Buzzers" Left back corner. Open world in hidden area to the left, between 2 puzzle areas. Behind a wall at hidden area at back left corner. Right front corner, where the black ball was. There is a hidden connector on the top of a column (or a tree in older version of the game), that is nearby. You will need to know what is HEX and what is ASCII. Open space, under ground near the teleport. There is a door in the backwards direction from the teleport. You can take a key outside from a puzzle. Behind a small wall in bushes to the right. It is in hidden area behind the fence to the right from the puzzle door. Twice to the left to L-shaped puzzle area. Forward from the teleport to another puzzle area. "Hidden area" usually means an area completely surrounded by walls/fences.Right/left/front/back are given respectively to your position when you enter a puzzle or teleport to a world."Open world" is all world excluding the puzzle areas, sometimes it is innerĪrea (surrounded by puzzles), sometimes outer area.But beĬarefull, some of this hints makes the rest of the star-puzzle You read all hints you will face a usual sigil-type puzzle. Even during the sigil puzzles you need to find a jammer, you need to find a position for connector, you need to find the sigil at the end, etc.īut anyway, in the following I give hints, which are aimed to reduce: a) process big area exploration, b) "looking for I don't know what", c) trials and errors when you trying to jump over a wall. Even more, I think this game is about exploring. Then, second, please, don't think that knowing exact locations of each star will save you from exploring, often you still need to search for instruments (jammers, cubes, etc.) to get the star and it is essentially the same task. There is 1 star in the messenger places.There are 2 stars in the main world - the one with the tower.There are 27 stars in the halls (A,B,C).There are 30 stars at The Talos Principle as far as I know: I promise you the majority of your players feel the same way as well.First of all. Serious Sam is just something I wait patiently for you guys to get out of your system so you can work on the sequel to your true gem. Talos Principle 2 is an instant buy for me. Holy ♥♥♥♥ the theme and narrative was so ridiculously immersive and fun. Talos Principle on the other hand is one of my all time favorite games. Ok well just so you know, I really don't care about Serious Sam at all. We'll let you know when the time is right, and when we have something to share. We're still a small team, and it's tough to work full-steam on several projects. While we are working on it to some extent, all our focus is currently on Serious Sam 4. No dates, years or release windows were ever mentioned. The closest we got to that was our CTO mentioning that it's in the works, that's it. We never actually announced the release of The Talos Principle 2. Originally posted by IIIIDANNYIIII:Hey guys.
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